/**
 * <copyright>
 * </copyright>
 *
 * $Id$
 */
package BoardGameLanguage.facade.impl;

import BoardGameLanguage.BoardGameLanguagePackage;

import BoardGameLanguage.facade.BoardGameUtils;
import BoardGameLanguage.facade.FacadeFactory;
import BoardGameLanguage.facade.FacadePackage;

import BoardGameLanguage.impl.BoardGameLanguagePackageImpl;

import org.eclipse.emf.ecore.EClass;
import org.eclipse.emf.ecore.EOperation;
import org.eclipse.emf.ecore.EPackage;
import org.eclipse.emf.ecore.EcorePackage;

import org.eclipse.emf.ecore.impl.EPackageImpl;

/**
 * <!-- begin-user-doc -->
 * An implementation of the model <b>Package</b>.
 * <!-- end-user-doc -->
 * @generated
 */
public class FacadePackageImpl extends EPackageImpl implements FacadePackage {
	/**
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	private EClass boardGameUtilsEClass = null;

	/**
	 * Creates an instance of the model <b>Package</b>, registered with
	 * {@link org.eclipse.emf.ecore.EPackage.Registry EPackage.Registry} by the package
	 * package URI value.
	 * <p>Note: the correct way to create the package is via the static
	 * factory method {@link #init init()}, which also performs
	 * initialization of the package, or returns the registered package,
	 * if one already exists.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @see org.eclipse.emf.ecore.EPackage.Registry
	 * @see BoardGameLanguage.facade.FacadePackage#eNS_URI
	 * @see #init()
	 * @generated
	 */
	private FacadePackageImpl() {
		super(eNS_URI, FacadeFactory.eINSTANCE);
	}

	/**
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	private static boolean isInited = false;

	/**
	 * Creates, registers, and initializes the <b>Package</b> for this model, and for any others upon which it depends.
	 * 
	 * <p>This method is used to initialize {@link FacadePackage#eINSTANCE} when that field is accessed.
	 * Clients should not invoke it directly. Instead, they should simply access that field to obtain the package.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @see #eNS_URI
	 * @see #createPackageContents()
	 * @see #initializePackageContents()
	 * @generated
	 */
	public static FacadePackage init() {
		if (isInited)
			return (FacadePackage) EPackage.Registry.INSTANCE
					.getEPackage(FacadePackage.eNS_URI);

		// Obtain or create and register package
		FacadePackageImpl theFacadePackage = (FacadePackageImpl) (EPackage.Registry.INSTANCE
				.get(eNS_URI) instanceof FacadePackageImpl ? EPackage.Registry.INSTANCE
				.get(eNS_URI) : new FacadePackageImpl());

		isInited = true;

		// Initialize simple dependencies
		EcorePackage.eINSTANCE.eClass();

		// Obtain or create and register interdependencies
		BoardGameLanguagePackageImpl theBoardGameLanguagePackage = (BoardGameLanguagePackageImpl) (EPackage.Registry.INSTANCE
				.getEPackage(BoardGameLanguagePackage.eNS_URI) instanceof BoardGameLanguagePackageImpl ? EPackage.Registry.INSTANCE
				.getEPackage(BoardGameLanguagePackage.eNS_URI)
				: BoardGameLanguagePackage.eINSTANCE);

		// Create package meta-data objects
		theFacadePackage.createPackageContents();
		theBoardGameLanguagePackage.createPackageContents();

		// Initialize created meta-data
		theFacadePackage.initializePackageContents();
		theBoardGameLanguagePackage.initializePackageContents();

		// Mark meta-data to indicate it can't be changed
		theFacadePackage.freeze();

		// Update the registry and return the package
		EPackage.Registry.INSTANCE.put(FacadePackage.eNS_URI, theFacadePackage);
		return theFacadePackage;
	}

	/**
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	public EClass getBoardGameUtils() {
		return boardGameUtilsEClass;
	}

	/**
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	public EOperation getBoardGameUtils__CreateAllFields__Board() {
		return boardGameUtilsEClass.getEOperations().get(0);
	}

	/**
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	public FacadeFactory getFacadeFactory() {
		return (FacadeFactory) getEFactoryInstance();
	}

	/**
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	private boolean isCreated = false;

	/**
	 * Creates the meta-model objects for the package.  This method is
	 * guarded to have no affect on any invocation but its first.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	public void createPackageContents() {
		if (isCreated)
			return;
		isCreated = true;

		// Create classes and their features
		boardGameUtilsEClass = createEClass(BOARD_GAME_UTILS);
		createEOperation(boardGameUtilsEClass,
				BOARD_GAME_UTILS___CREATE_ALL_FIELDS__BOARD);
	}

	/**
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	private boolean isInitialized = false;

	/**
	 * Complete the initialization of the package and its meta-model.  This
	 * method is guarded to have no affect on any invocation but its first.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	public void initializePackageContents() {
		if (isInitialized)
			return;
		isInitialized = true;

		// Initialize package
		setName(eNAME);
		setNsPrefix(eNS_PREFIX);
		setNsURI(eNS_URI);

		// Obtain other dependent packages
		BoardGameLanguagePackage theBoardGameLanguagePackage = (BoardGameLanguagePackage) EPackage.Registry.INSTANCE
				.getEPackage(BoardGameLanguagePackage.eNS_URI);

		// Create type parameters

		// Set bounds for type parameters

		// Add supertypes to classes

		// Initialize classes, features, and operations; add parameters
		initEClass(boardGameUtilsEClass, BoardGameUtils.class,
				"BoardGameUtils", !IS_ABSTRACT, !IS_INTERFACE,
				IS_GENERATED_INSTANCE_CLASS);

		EOperation op = initEOperation(
				getBoardGameUtils__CreateAllFields__Board(), null,
				"createAllFields", 0, 1, IS_UNIQUE, IS_ORDERED);
		addEParameter(op, theBoardGameLanguagePackage.getBoard(), "board", 0,
				1, IS_UNIQUE, IS_ORDERED);
	}

} //FacadePackageImpl
